3. Intellectual game "What, Where, When"


On December 22, the intellectual team of Gyumri Craftsman State School No. 4 took part in the intellectual game "What, Where, When", organized by the intellectual “CUBE’ club within the framework of the KAZA Foundation program "Future players of change". The game was attended by 6 structures of six participants each. The theme is " New Year and Christmas holidays around the world". The team took the second place of honor...
A. Martirosyan